Call me a nerd, but I’ve heard several authors say that playing DnD helps them write better. It really helps to fully get into character and see exactly what your motivations are even when the task at hand doesn’t involve the overall plot. Roleplaying shows you all the different facets of a person and how others react to this behavior, it makes you think on your feet and decide what’s right and wrong without consequence.
It would be very difficult to explain all the different character interactions and what I learned about human phycology in just a few sessions, but I can tell you about how I’ve come to interact with objects.
In case you haven’t played, let me give you an overview. You and your friends create characters that will move through a world and complete quests based off of the whim of the game master or DM. So as you’re playing the DM will tell you about the world but obviously, he can’t explain everything so it’s up to the players to ask more about things they are interested in.
Different characters will react to the same room differently. Here’s an example:
A lizard Nobel, a wandering knome riding a dog, a giant raven necromancer and a trifling thief in disguise walk into a kings bedroom while he isn’t home. The room is described as: a big open room with a king sized bed, a wardrobe, and a chest or drawers, it looks like whoever was here left in a hurry because the bed isn’t made and the drawers are open.
The Nobel is familiar with this type of room and is bored, he’s to rich to steal anything so he takes a nap on the huge bed. The knome’s priority is to rummage through the wardrobe and see if there are any clothes she can steal, while the necromancer is checking drawers to see if there’s anything he can use in spells. The thief is right behind him trying to find anything of monetary value. All the while we are having a conversation about why the teifling is in disguise.
So in short, every character is after something different even if it isn’t directly related to the ultimate goal. They all have quirks. And even though the best thing we got out of the room was the conversation, it only goes to prove that your characters shouldn’t be standing still even if the discussion is heated.
If you want to get into dnd or even just think more about characters and backstory I’d recommend you get the players handbook.
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